

The half-a-second-or-so delay between spawning monsters (in 'normal' MS:C) is almost negligible here. There's barely any lag whatsoever, and when a group of monsters is supposed to spawn simultaneously, they pretty much spawn simultaneously.

I get constant 60 FPS but that's only because my monitor doesn't support higher than that (2160p resolution monitor hooked up to my videocard with a DisplayPort 1.2 cable). No crashes at all! And, with one exception, I didn't have to restart the mod inbetween maps. Old_helena (my server even survived the extreme poison cloud & blizzard spam I was doing) Would be really awesome if that actually works.ĭaragoth (rushed to a certain transition) I'm going to try to beat a series of entity heavy maps in a row, without restarting the mod. Another interesting thing: the Sven Co-op 5.0 engine seems to have gotten rid of the hall-of-mirrors effect you usually observe when looking at a brush face that isn't rendered. It's funny how they changed the default item drop sound when I drop a potion, it sounds as if I'm dropping an assault rifle or something.Įdit #3: The awesome inventory scrolling that Thothie and MIB coded up works here as well! Nice.Įdit #4: hunderswamp_north didn't crash (and I beat the entire map) and I just changed to shender_east. Of courseĮdit #2: Now in hunderswamp_north with a test char.

